Dead Nation for PSVita out today!
15. Apr 2014 |
We are glad to announce that the long awaited port of Dead Nation on PSVita, completed by our friends at Climax Studios and Sony Computer Entertainment, WWS, XDEV Europe, is finally available for release!
Dead Nation: Apocalypse Edition for PS4 hits PS+ on March 5th
27. Feb 2014 |
The Apocalypse is upon us. As many of you may have noticed from the recent rumor mill, Dead Nation: Apocalypse Edition will hit the PS4 on March 5th (4th in the US). The game comes free for PS+ subscribers. Hooray!
Housemarque: a look back
14. Feb 2014 |
About a week ago, the founders of Housemarque visited Las Vegas for the annual D.I.C.E. event and awards. RESOGUN was nominated for the Best Action Game by the Academy and the nomination by itself was already a huge honor. Congrats to Bioshock Infinite for taking the cake in this category and to The Last of Us for all the others. Eugene Jarvis was there too and he was honored with the Pioneer Award. We at Housemarque would like to once more congratulate this god among men, as his influence on the industry has been quite substantial. Super Stardust HD was an…
RESOGUN brings old-school back in the Action Game of the Year category at the D.I.C.E. Awards
17. Jan 2014 |
Eeach year, the Academy of Interactive Arts & Sciences awards the best artistic achievements in videogames at the D.I.C.E. Summit. Housemarque, Finland’s oldest game studio, is proud to announce that RESOGUN, the exclusive and critically acclaimed PS4 shooter, has been nominated in the category Action Game of the Year along with other heavy hitters such as Battlefield 4, DmC, Bioshock Infinite and Dead Rising 3. “It’s a great honor to be nominated, especially in the same year when Eugene Jarvis will be given the Pioneer Award. Without his work on Defender, RESOGUN wouldn’t exist and Housemarque could have gone in a very different direction”, commented Ilari Kuittinen, Housemarque’s CEO. “Back in…
Timofei and Leo: cool dudes in da house
19. Dec 2013 |
Recently two young fellows joined Housemarque as a part of the mandatory local TET program (in short, work practice) that introduces high-school students to the ins and outs of what real work is like. Granted that we might not be the most ordinary representation of what “real” work is, it has been a joy to see some youthful enthusiasm around the office. Apart from the guys wearing game related shirts, we didn’t have a clue about how much they played or what games they liked. We were very surprised to see them beat RESOGUN on the Veteran difficulty and that…
The first Hero of RESOGUN
25. Nov 2013 |
Prior the launch, in all the public announcements related to RESOGUN, we never mentioned the existence of a difficulty level called “Hero”. Today, we are proud to have as a guest on our DevBlog the first player to discover how to unlock it. Ladies and gentleman, let us introduce the true Hero of Resogun, holder of the score you can see at the top of this article, also known as The Blessed Being of Light touched by the Cosmic Entities: Sir JoeFenix. Hi Joe. We have a few (hundreds) questions for you. How did you enjoy RESOGUN compared to Stardust…
RESOGUN hits 10.000 ratings on SEN: a huge “thank you” to all the fans
22. Nov 2013 |
Within the first week of PS4, RESOGUN has reached some incredible heights. This blog post is to thank you all, and to reassure you that if aliens invade, we’ll make sure to carry you to the nearest escape pods. Thank you for the reviews, the comments, the tweets, the streams. Thank you for playing the heck out of it: it makes us more proud of our work, and more motivated to deliver this kind of quality in all our upcoming projects too. To add to the celebration, today we reached and surpassed 10.000 ratings on SEN, boosting a perfect 5/5…
The Dazzling World of Furmins Now Reborn on PSVita
30. Oct 2013 |
Beatshapers, the independent Ukrainian developer you might know for its work on titles such as Jetpack Joyride, Canabalt and Star Drone has today released Furmins for PSVita, a physics based action puzzle game originally developed by Housemarque, the software house behind titles such as Super Stardust HD, Dead Nation and RESOGUN.
The Trader: the best game we never made
22. Oct 2013 |
In 2003 Housemarque was working on a PS2 title called The Trader, a third person action game set in a steam punk open world. Sounds amazing? It was. But for various reasons we never managed to complete the project. To kick off their new column “Lost”, EDGE published a small post-mortem about The Trader, which includes a video from an alpha version of the game.
Housemarque office: level up!
21. Oct 2013 |
According to Professor Schaumund, creativity works best when allowed to run free in a comfortable setting. Housemarque’s employees have apparently reacted well to an upgrade in their working facilities, enjoying some much needed extra space – quickly starting to express themselves and create some awesome stuff.