The first Hero of RESOGUN
25. Nov 2013 |
Prior the launch, in all the public announcements related to RESOGUN, we never mentioned the existence of a difficulty level called “Hero”. Today, we are proud to have as a guest on our DevBlog the first player to discover how to unlock it. Ladies and gentleman, let us introduce the true Hero of Resogun, holder of the score you can see at the top of this article, also known as The Blessed Being of Light touched by the Cosmic Entities: Sir JoeFenix. Hi Joe. We have a few (hundreds) questions for you. How did you enjoy RESOGUN compared to Stardust…
RESOGUN hits 10.000 ratings on SEN: a huge “thank you” to all the fans
22. Nov 2013 |
Within the first week of PS4, RESOGUN has reached some incredible heights. This blog post is to thank you all, and to reassure you that if aliens invade, we’ll make sure to carry you to the nearest escape pods. Thank you for the reviews, the comments, the tweets, the streams. Thank you for playing the heck out of it: it makes us more proud of our work, and more motivated to deliver this kind of quality in all our upcoming projects too. To add to the celebration, today we reached and surpassed 10.000 ratings on SEN, boosting a perfect 5/5…
The Dazzling World of Furmins Now Reborn on PSVita
30. Oct 2013 |
Beatshapers, the independent Ukrainian developer you might know for its work on titles such as Jetpack Joyride, Canabalt and Star Drone has today released Furmins for PSVita, a physics based action puzzle game originally developed by Housemarque, the software house behind titles such as Super Stardust HD, Dead Nation and RESOGUN.
The Trader: the best game we never made
22. Oct 2013 |
In 2003 Housemarque was working on a PS2 title called The Trader, a third person action game set in a steam punk open world. Sounds amazing? It was. But for various reasons we never managed to complete the project. To kick off their new column “Lost”, EDGE published a small post-mortem about The Trader, which includes a video from an alpha version of the game.
Housemarque office: level up!
21. Oct 2013 |
According to Professor Schaumund, creativity works best when allowed to run free in a comfortable setting. Housemarque’s employees have apparently reacted well to an upgrade in their working facilities, enjoying some much needed extra space – quickly starting to express themselves and create some awesome stuff.
A very special message for our Dead Nation fans
09. Sep 2013 |
At Housemarque, we are aware of the huge follow Dead Nation, our grim twin-stick shooter for PS3, has among fans of action and zombie games alike. That’s why we decided to record a special message about our upcoming PS4 game, RESOGUN, with them in mind. Watch it until the end, and remember that RESOGUN comes free with PS+ if you get a PS4 at launch!
21. Aug 2013 |
The following article was used on Playstation Blog to announce our new IP, RESOGUN. — Hiya PlayStation.Blog, We are a team of game developers from a company called Housemarque, based in Helsinki, Finland. You might have heard of us before, especially if you’re a PlayStation enthusiast: do Dead Nation, Super Stardust HD or Super Stardust Delta ring any bells? Our first PlayStation®4 title has been in development for a while now, and getting ready for the next gen debut has been an exciting ride. Working on the Stardust franchise over the years has been both a challenge and a privilege,…
Preparing for GamesCom: an interview with GamesIndustry
12. Aug 2013 |
With GamesCom right around the corner, Ilari Kuittinen, Housemarque Games’ CEO and Co-Founder, took time out to speak with GamesIndustry’s Brendan Sinclair about Housemarque’s upcoming PS4 exclusive. Ilari and Brendan also discussed topics such as next-gen consoles, the state of indie development and other industry trends. Typically, the phrase “spiritual successor” is code for “we don’t have the IP to do another one.” Why is your PS4 game using it? We think of the new game as being a “spiritual successor” to Super Stardust, simply in the sense that it’s from the same team and it’s a shoot ‘em up…
Stardust Poet Award winner announced!
08. Jul 2013 |
A few days ago we asked to our community to come up with a poem or haiku capturing the spirit of the Super Stardust franchise. Today, we are happy to announce the winner of that competition: the Stardust Poet Award goes to stylecity1981, aka Eric F., who composed the brilliant Absolute Belief. Clear your throat and read it aloud with an epic tone of voice: Super Stardust, my emotional digital celestial sphere I live under your control Addicted, adrenaline turns into fear Endless and countless meteors are always near Striving to be better than those above me One wrong move…
Super Stardust Poetry Competition – Win a 3D crystal ship!
25. Jun 2013 |
Does your heart beat following the rhythm of the Rock Crusher? Do you shake your drinks with the Ice Splitter? Do you dream of proposing to your loved one with a Gold Melter in hand? If you answered “YES” three times, it means that gameplay flows powerful in your veins. Take part to the Super Stardust Poetry Competition and let your feelings loose! Write a poem inspired by Super Stardust HD / Delta and win a signed 3D Super Stardust crystal ship (pictured above). The rules are simple: 1- Write a poem / haiku inspired by the lavish action of…