Furmins: the Secret Artworks Stash – Part 4
22. Mar 2012 |
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Today we conclude our overview on the pre-production artworks created for Furmins. With us, Housemarque’s Lead Artist Mikko Eerola. If you missed the previous episodes, find them here, here, and here. For the last part of the interview we featured at the top the image of a sea. What can you tell us about it? This is another example in our quest to find the right look for Furmins. The previous painting was a bit too texture-like, and this one was, in my opinion, too realistic. It does have some of the same colors as some Romantic-period paintings, but it’s…
Furmins: the Secret Artworks Stash – Part 3
19. Mar 2012 |
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Missed the first two parts? Mikko speaks about more pre-production artoworks here and here. Make sure you check them and see how the Furmins aesthetic has been evolving over time. Ok, so let’s continue our discussion speaking of this early draft. Readers can see it at the top of this post, and its name is “Pieces”. This was an initial design of the ornaments and the marble. As you can see, the ornaments are way too detailed. They look good on a computer screen but were a mess in the game. So the resolution wasn’t good enough? That, and also…
Furmins: the Secret Artworks Stash – Part 2
15. Mar 2012 |
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A few days ago we started to go through the pre-production artworks of Furmins with Mikko Eerola, the game’s Lead Artist. Let’s see what else we found in our secret stash… Up next is this crest background. Readers can see it here at the top. This was one of the first images I came up with when I started exploring the idea of having these medieval-themed crests – but I also wanted to keep in mind that this game is not supposed to be completely historical and that’s why I included these “modern color-schemes” in severla elements of the game….
Furmins: the Secret Artworks Stash – Part 1
12. Mar 2012 |
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Our exploration into the world of Furmins continues with an additional commentary of Mikko Eerola, the game’s Lead Artist. Renowned for his work on Outland, Mikko’s influence can be found in all aspects of Furmins, from the main characters’ undeniable cuddliness to the game’s rich, immersive backgrounds. In this interview, divided in 4 parts, we dip into Mikko’s design archive and touch on a number of images which were generated over the course of production. Let’s start with the artwork titled “Crest”. Our readers can see it at the top of this post. This showcases how we can use different…
The World of Furmins: the Art of Mikko Eerola – Part 2
08. Mar 2012 |
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We continue our discussion with Housemarque’s Artist Mikko Eerola, responsible for the – very much praised – Art Direction of Furmins. If you missed the first part, check it out here.
The World of Furmins: the Art of Mikko Eerola – Part 1
06. Mar 2012 |
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Our exploration into the world of Furmins, Housemarque Games’ first entry into the iOS market and currently one of the app world’s most entertaining games, continues in an interview with Mikko Eerola, the game’s Lead Artist. Renowned for his work on Outland, Mikko’s influence can be found in all aspects of Furmins, from the main characters’ undeniable cuddliness to the game’s rich, immersive backgrounds. He recently sat down with us to talk art style, character design and the origins of mysterious “bird”.
Furmins Reviews Roundup – 2
28. Feb 2012 |
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One week after the previous roundup, we are happy to see more reviews rolling in and the game fan base grow steadily. Best of all, is the news that Furmins has been featured as Gaming App of the Day on Kotaku and as Game of the Week on iPadDevice. Check our full coverage after the image! “Furmins is a great-looking, well-designed, and competent title that would be a great choice for those already burnt out on Angry Birds or Cut the Rope.” Bitmob “Furmins is one App you have to have in your games folder.” Apple MMGN “Furmins is a…
The Music and Sound Design of Furmins – Part 2
17. Feb 2012 |
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To read or download the first part of the interview with Peter and Ari, please click here. Listen the second part in audio format directly from here: Ari, you’re familiar with the soundtracks for other Housemaruqe games you’ve worked on in the past, and Furmins is a bit of a departure from what Housemarque has been proposing to hardcore gamers over the last few years. Do you think Housemarque has a specific vibe in the sound of their games, or was Furmins such a different project that it had to be approached as something separate? Ari – “Coming on the heels…
Furmins: How to Unlock the Bonus World
15. Feb 2012 |
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Some of you may have noticed that the World 7 badge in the Furmins menu has a blue band around it, as opposed as the red ones wrapping the other Worlds. Why this difference? Cool Breeze Valley, so it’s called the Bonus World, was added as an incentive to connect with Furmins on Facebook. The Furmins fan page hosts a stream of news and status updates regarding Furmins. Also, it’s the perfect place to interact with the Housemarque team, leave your feedback and ask for new features! To unlock Cool Breeze Valley, follow these steps: 1) Once you click on…
The Music and Sound Design of Furmins – Part 1
14. Feb 2012 |
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We chat with the two guys responsible for giving players of Housemarque’s new app something to hum along with. Listen to the interview in audio format directly from here: For Furmins, Housemarque’s first foray into the iOS world, a couple of recognizable names were tapped to head up the game’s soundtrack and sound design: Peter Hajba, the man behind the music featured in PopCap’s popular Bejeweled series and three-time winner of the Assembly music competition, and Ari Pulkkinen, who at age 29 has already founded his own sound production company and composed the music for arguably the world’s most popular…